Skip to content

WonderMine Multiplayer and Feature Enhancements

EnactedGrant Request

Proposal Details

Author0xfcac…c935
PublishedDec 16, 2022 23:56
Voting beginsDec 16, 2022 23:56
Voting endsDec 30, 2022 23:56
Snapshot#30c6287

Grant size

120,000 USD

Tier

Tier 5

Beneficiary

0xfcac…c935

Description

WonderZone began in 2017, just as an idea by Radix to create an Amusement Park district in Decentraland. That became reality in 2018 and by 2019 the park was filled with various hackathon-winners and mini-games. WonderMine quickly became one of the most popular Decentraland games, and has become something of a staple. WonderMine is one of the first places new players visit when they enter Decentraland for the first time, a feat we’re very proud of. WonderMine playership increased steadily over time. We currently support about 1,400 players per day (DAU). Since the WonderMine alpha first launched in June 2020: * Over **300,000 unique players** have played (mining at least one meteor) * Hit a peak DAU of **over 10K players** (December 2021) without performance issues * Nearly **20K wearables** (19,865) given to players who crafted them * Over **3,600 WonderZone Pickaxe NFTs** given out * Over **20 “2X Loot Drop” events** with 300 to 1000 players attending * Over **a dozen different collab events** with projects like DG, Vroomway, MetaParty and MetaKey WonderZone received a Tier 6 grant in January 2022 with a very ambitious roadmap. We planned to hire a new developer but that didn’t pan out, so the full roadmap was more than our small team could accomplish in 6 months. Even so that grant let some of us work full-time, and since we didn’t end up hiring another game dev the funds lasted us almost a full year, instead of 6 months. Here is what we achieved in 2022: * Developed a custom NFT smart contract (audited by Solidity Finance: https://solidity.finance/audits/WonderZone) * Released the WonderZone Games NFT collection (https://opensea.io/collection/wonderzonegames) * Released 5 NFT pickaxes, with more on the way * Auto-minting when players craft an NFT pickaxe * Innovative contract supports per-item attributes and leveling-up * In-game highscores (level + meteors mined) * Level-locked crafting * Limited item crafting (one per player) * Updated UI * Improved meteor loot pop-up * Pickaxe switching functionality * Backend event manager (work in progress) * Hub for WZ staff with data dashboards * Easier and quicker to host events in WonderMine * Faster support ticket processing * WonderZone Guild House building * A central hub for the WonderZone Amusement park * More buildings in development * Many, many, many new WonderZone wearables * Seasonal wearables, an organized way of releasing wearable collections * Each season contains 10 new wearables every 2 months * Offered Seasonal Airdrop Pass NFTs, another step towards self-sufficiency for WonderZone * Hired part-time back-end developer/Azure expert * Refactored back-end/server infrastructure for performance and better internal testing * Improved CoinCart process We have learned a lot in 2022. We feel more confident in our abilities to deliver on our more realistic goals and milestones. These are features we believe will elevate the current singleplayer mining experience and help us attract new players to the WonderMine game and to Decentraland. Our goals for WonderMine were to create a game that’s fun to come back to every day and to become a social hub where people hang out in Decentraland, mining and chatting. We feel we’ve been successful with these goals. Our high player retention numbers put us in the top 75% of all games (not just metaverse games). Many of our top players have been playing WonderMine for over two years.

0 Comments