DCL-Edit - Further Development
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Over the last months, we have been working on DCL-Edit, a visual editor that runs locally on your PC, allowing you to build and code your scene with the Decentraland SDK in parallel. Giving you the typical workflow of well known state-of-the-art game engines, the current stable base version already greatly boosts productivity. Since the release of the first stable version (check out our previous grant for the base version of DCL-Edit: https://governance.decentraland.org/proposal/?id=0cb35ba0-7e05-11ec-9447-6b730f00647d), we’ve added a couple of additional features like materials, improved UI and a prototype scene importer. The journey has just begun, though. Although significantly boosting your productivity already, DCL-Edit still has so much potential. We’re about to get this tool to the next level. Based on the feedback from the developer community, we now put together a roadmap for the next six months to establish DCL-Edit as a professional, reliable and highly productive tool for Decentraland. To reach our goal, a big refactoring for DCL-Edit is required. That means some significant chunks of the editor will be rewritten from the ground up, which will require some time. But fear not, we will keep updating the current version with bug fixes and smaller features as needed.
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