Full process wearable creation and submission tutorials
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In my time as a wearable committee member i have noticed a lot of patterns that people make when making their wearables which result in it not showing in the builder when importing, the mesh being squewed, etc. This tutorial series will be broken down into over 20 videos, each one covering a specific subject so the user could easily locate the video that is relative to the help they need, making it a tool for trouble shooting which in turn will free up the committee members time from not having to answer the same queries over and over in the discord channels. Also, the series will be a great resource for 3d artists to look over before making the move into Decentraland so they can see all limits and best workflows when making wearables for Decentraland. The videos will cover making all the different types of wearables and getting them in-game without any issues and abiding by the resource limits. For each item (upperbody, helmet, lowerbody etc.) there will be a series of videos following it from mesh creation, UV unwrapping, normal sculpting and baking, texturing, rigging, testing and submission
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