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In World Builder - No Code, No Deploy, Real-time Collaboration

EnactedGrant Request

Proposal Details

Author0xc3e3…fc98
PublishedAug 13, 2023 03:23
Voting beginsAug 13, 2023 03:23
Voting endsAug 27, 2023 03:23
Snapshot#8ba2ee6

Grant size

170,000 DAI

Tier

Higher Tier

Beneficiary

0xe96f…8d2B

Description

https://vimeo.com/user156016949/iwb - competition This proposal’s goal is to make creating content within Decentraland as user-friendly and accessible as other mainstream gaming platforms. Today, creating and building quality content within DCL has a high barrier to entry, thus restricting DCL’s potential user and creator base to a more limited highly trained and technically advanced audience (or to those who can afford to pay). If broader adoption and sustainable user growth is to be achieved, the current state needs to be changed. As it stands, more user friendly and quite frankly more basic metaverses (such as Roblox) lead to user adoption for this reason. This new In World Builder will be easy to use, require no coding, and require no deploying. Users will have immediate access to a catalog of thousands of assets, the ability to add, remove, transform assets, and the ability to upload custom assets. Most importantly it will aid DCL’s development by reducing the current barrier to entry for many creators, making DCL accessible for creators of all skill levels (and budgets). No code, no deploy, real time collaboration. Better builder, functionality, and assets. The In World Builder will be a seamless, integrated ‘in-world’ building experience, deployed by way of a multi-tiered strategy that offers DCL users the following key features: - Everything in world: Build inside Decentraland for Decentraland. - No Code, No Deploy: Easy drag & drop functionality. - Upload Custom Assets - Enhanced Interactive Components: IFTTT style builder for smart items. - Multiplayer: Real-time, collaborative, social building sessions. - Import/Export Scenes: Save scene creations for future deployment. - Accessibility: Wallet free building & saving. - Rewards by participation: Gamification of building. - New Pathways and interactions: Developed & diverse collaborative building experience. As part of this proposal, we also plan to introduce over 2000 new assets of various types including textures, audio files, animations, smart items, and functions grouped in exciting new themes. The new assets will enhance creativity and encourage more users to get involved in the building process. Regular ‘creator’ sessions will allow new users to learn how to best utilize the builder for their own creations. This In World Builder solution will stimulate and support sustainable creativity, establish new pathways and interactions, and significantly benefit the Decentraland platform and its users and creators. ### Multi-tier Strategy - Part 1: The In World Builder Tool - Part 2: The Community Development Plaza (or Dev Plaza) - We plan to receive deployment rights to one of the duplicate Genesis City plazas. This new ‘Community Development Plaza’ (CDP) will be a central location for highlighting user builds created with the In World Builder tool. Think of the current scene pool on the Builder website but deployed in-world. ### Tech Stack #### Atlas Corp. World Server Enterprise level World Server from Atlas Corp. Build in world, deploy to Genesis City. #### Microsoft Playfab A robust suite of services. It allows the IWB to track players, save data and create inventories, items, currencies, and analytics, all within a secure infrastructure built on Microsoft Azure #### Colyseus Multiplayer Architecture Allows us to represent everyone’s “live building” in real time, to each DCL user. This also allows us to create a ‘no coding’, ‘no deploy’ solution for users

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